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ForecastedOpportunity S-NL800-20-GR-3011

Funding for New Counter-Disinformation Game

U.S. Mission to the Netherlands · Department of State

At a glance

Funding for New Counter-Disinformation Game is a forecasted federal grant opportunity from U.S. Mission to the Netherlands (Department of State). The agency's forecast estimates an application due date of August 19, 2021; forecast dates can change. Total estimated funding is $275K. Applicant types listed as eligible include others (see notice). Cost sharing is not required. It is funded under Assistance Listing 19.040 (Public Diplomacy Programs).

Summary assembled from the official notice's fields. The official notice governs.

Key facts

  1. Jul 19, 2021Forecast posted
  2. Jul 19, 2021 (est.)Full notice expected
  3. Aug 19, 2021 (est.)Application deadline
Posted
Jul 19, 2021
Est. close date
Aug 19, 2021
Award floor
Not specified
Award ceiling
Not specified
Est. total funding
$275,000
Expected awards
Not specified
Cost sharing
Not required
Funding instrument
Grant
Opportunity category
Discretionary
Fiscal year
FY2021

Typical awards for this program (SAM.gov listing for ALN 19.040, not this notice): Range between $10,000 and $5,000,000. Average $50,000.

Who can apply

  • Others (see notice)

Additional information on eligibility (from the notice)

C. ELIGILIBITY INFORMATION 1. Eligible Applicants The following organizations are eligible to apply: • Both US and foreign organizations • Not-for-profit organizations, including think tanks and civil society/non-governmental organizations • Public and private educational institutions • For Profit Commercial Entities • 2. Cost Sharing or Matching N/A 3. Other Eligibility Requirements In order to be eligible to receive an award, all organizations must have a unique entity identifier (Data Universal Numbering System/DUNS number from Dun & Bradstreet), as well as a valid registration on www.SAM.gov. Please see Section D for information on how to obtain these registrations. • Applicants are only allowed to submit one proposal per organization.

Also named in the notice's eligibility text
  • 501(c)(3) nonprofits
  • Nonprofits without 501(c)(3) status
  • For-profit organizations (not small businesses)
Matched from the wording above by GrantsJunction — confirm in the full announcement.

A quick check against the listed applicant types — other requirements in the notice still apply.

Based on the published notice. Review the official notice for complete eligibility requirements.

What it funds

Official synopsis as published by the agency, formatted for readability.

 U.S. DEPARTMENT OF STATE 

U.S. EMBASSY THE HAGUE PUBLIC AFFAIRS SECTION 

Notice of Funding Opportunity  

Funding Opportunity Title:  Funding for New Counter-Disinformation Game 

Funding Opportunity Number:  S-NL800-20-GR-3011 

Deadline for Applications: August 19, 2021 6PM Local Time 

CFDA Number:  19.040 – Public Diplomacy Programs  

Total Amount Available: $275,000   

A. PROGRAM DESCRIPTION 

The U.S. Embassy The Hague Public Affairs Section announces an open competition for organizations to submit applications to 1)  produce an English- and Dutch-language pilot version of a counter-disinformation game (requirements below), 2) produce a French version of the game, 3) produce one additional translation into a European, Asian, and/or African language, to be determined at a later date 4) host the game on the company's own servers, and 5) develop and implement data collection and analysis methodologies to demonstrate the project’s achievement of expected results, and 6) promote games to target audiences. Please carefully follow all instructions below. 

Digital games have proven to be an effective tool in building cognitive resistance to disinformation across diverse environments and cultural contexts. The U.S. Embassy in The Hague is accepting proposals for the development of a digital game that incorporates active inoculation theory1 along with other digital media literacy education methods in a fun, interactive experience targeting global internet users ages 15 and up. Primary gameplay should simulate the experience of engaging in common disinformation and propaganda activities, while educating the user on digital literacy applicable in the real world. 

Successful proposals will incorporate active inoculation theory and address current disinformation and propaganda tactics. The delivered product should be modular, scalable, and expandable so that later iterations could address additional problem sets, such as violent extremism and health misinformation. The game will be piloted simultaneously with players in the United Kingdom and the Netherlands, and lessons learned from these pilots will inform the final version of the game intended ultimately for global audiences. The next translation will be produced for French speakers in Europe and Africa, followed by one more translation into a European, Asian, or African language to be determined later. Ideally, the proposed project would use in-game surveys or other in-game methods to measure effectiveness. The total amount of funds available for a successful proposal would be $275,000. 

Priority Region: Global 

Program Goal: Degrade malign actors’ ability to diffuse disinformation among target audiences. 

Expected Results 

 Objective 1: Target audiences have increased their ability to discern disinformation, self-confidence in these abilities, and motivation to share factual narratives. 

Outcome 1.1: Members of the target audiences played the game to completion. 

Output 1.1.1: Produced counter-disinformation game consistent with funding requirements. 

Output 1.1.2: Launched pilot versions and gathered lessons learned 

Output 1.1.3: Updated game based on pilot lessons learned 

Output 1.1.4: Translated and launched game for specific target audiences. 

Output 1.1.5: Promoted game through key channels for each target audience 

Outcome 1.2: Players of the game participated in pre and post survey to gauge the effectiveness of the game. 

Output 1.2.1: Developed and implemented methodology to collect and analyze data on the effectiveness of the game.  

Main Activities 

To contribute to the stated goals and achieve expected results, the awardee will carry out the following activities: 

·        Produce an English- and Dutch-language pilot version of a counter-disinformation game and gather lessons learned 

·        Produce a translation for a French-speaking audience 

·        Produce a translation of the gameinto one more European, Asian, or African language (to be determined in consultation with Grant Administrators during development) 

·        Host the game on the company's own servers 

·        Develop and implement data collection and analysis methodologies to demonstrate the project’s achievement of expected results 

·        Promote games including translated versions to target audiences, may use up to $10,000 of award funds for paid promotion (paid promotion is optional) 

Performance Indicators 

The project should monitor and report on performance indicators that are specific, measurable, achievable, reasonable, and time-bound. Prior to implementation, the implementer shall produce a monitoring and evaluation plan documenting indicators for each expected result, key definitions, performance baselines (where possible), performance targets, justification of performance targets, sources of data, methods of data collection, methods of analysis, frequency of measurement, and units of measurement.  In addition to disaggregation by target audiences, all indicators should also be disaggregated by sex and age where feasible. Preferably, the project should establish an automated means of collecting and analyzing performance metrics, with a dashboard displaying these metrics for easy sharing or review by Grant Administrators.  

Potential indicators may include: 

Objective 1 

·        Average change in surveyed individuals’ abilities to discern disinformation 

·        Average change in surveyed individuals’ self-confidence in discerning disinformation  

·        Average change in the proportion of surveyed individuals reporting that they are less likely to share disinformation and more likely to share factual narratives 

Outcome 1.1 

·        # of individuals that completed the game 

·        # of individuals that started but did not complete the game 

Output 1.1.1 

·        # of counter-disinformation games produced and launched following funding requirements 

Output 1.1.2 

·        # of pilot versions launched 

Output 1.1.3 

·        # of updated games produced based on pilot lessons learned 

Output 1.1.4 

·        # of translated versions produced and launched 

Output 1.1.5 

·        # of promotion activities conducted, by type of promotion (ex. social media ads) 

·        # of individuals reached by promotion activities 

·        # of articles covering project-funded game 

·        # of key stakeholders promoting project-funded game 

Outcome 1.2 

·        # of individuals that completed the pre and post surveys 

·        # of individuals that responded to pre and post surveys 

Output 1.2.1  

·        # of survey methodologies developed to measure the effectiveness of the game in Objective 1 

·        # of times that the developed data collection method was implemented 

Additional information from the agency ↗

How to apply

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Assistance Listing

What is an ALN?

Reported obligations under ALN 19.040

Historical data · not a prediction
FY18$129M
FY19$34.5M est.
FY20$130M
FY21$129M
Source: SAM.gov Assistance Listing 19.040. Program-wide totals, not awards from this specific opportunity.

Who was funded under ALN 19.040

Historical data · not a prediction

Since October 1, 2023, 5,769 grant awards had funding actions under Public Diplomacy Programs, with 21 sub-awards passed on to other organizations. These are program-wide awards, not awards from this specific notice.

  1. MISCELLANEOUS FOREIGN AWARDEES$14.7M
  2. INDIVIDUAL RECIPIENT$6.81M
  3. MERIDIAN INTERNATIONAL CENTER$2.84M
  4. GEORGETOWN UNIVERSITY$2.8M
  5. UNIVERSITY OF NEBRASKA$2.54M
Recipients, states, recent awards and sub-awards →Source: USAspending.gov.

Agency contact (as published)

Gregory Mabry Grantor
mabryga@state.gov
31-0703102442

Quick answers

Is “Funding for New Counter-Disinformation Game” open for applications yet?

Not yet. It is a forecast — an agency's advance notice of an expected opportunity. The agency estimates posting the full notice around July 19, 2021. Forecast details and dates can change.

Who is eligible to apply for “Funding for New Counter-Disinformation Game”?

The official notice names these applicant types as eligible: Others (see notice). Additional restrictions may apply; review the full notice.

How much funding is available through “Funding for New Counter-Disinformation Game”?

Per the notice, total estimated program funding is $275,000.

How do I apply for “Funding for New Counter-Disinformation Game”?

Applications are submitted through the official source, not through GrantsJunction. Open the official notice on Grants.gov (opportunity S-NL800-20-GR-3011), and review the full announcement and application package. Organizations applying through Grants.gov generally need an active SAM.gov registration and a Grants.gov account, which can take several weeks to set up.

Matched on shared Assistance Listings, agency, categories and eligible applicant types.

ForecastedALN 19.040
Award range
Amount not specified
Est. close
Jan 26, 2025 (est.)
Who can apply
Others (see notice)
Source: Grants.govVerified today